Murderer

Dokis party time
https://steamcommunity.com/app/698780/discussions/0/1694920442962693690/

[Spoiler!]That last decision[Spoiler!]

fanmagnus has Doki Doki Literature Club 8 May @ 4:49am

I understand why the plot requires the player to delete Monika’s file: to gaurantee the player is as much of a murderer as her (and if the player tries to claim that I am not because she is just a game character, well, that’s exactly the same justification she used to defend herself). Cruel game.

But what’s strange was how easy the decision was. We can all agree that we will never shoot someone to death so that we can watch the last 15 minutes of a movie. But at the time I was playing, deleting her just felt so natural. Then I watched some YouTube let’s plays and it’s the same thing for everyone: it’s harder to accept Yuri’s confession than to delete Monika. Why were we so easily convinced? We weren’t promised any reward for doing so at all…

So I’m wondering if there’s a psychological trick or something played on us that drives us to delete her. Surely we have free will, and are not that manipulatable?

Showing 1-9 of 9 comments

Vinyori has Doki Doki Literature Club 8 May @ 6:59am
The player is built to dislike Monika and on the concept art book it claimethat d she was evil
#1

Beato_dim has Doki Doki Literature Club 8 May @ 9:27am
Well, she DID delete everyone else, and tried to take the player all for herself, no matter what the player actually thought about that. That kind of qualifies as evil, I think.
#2

Vinyori has Doki Doki Literature Club 8 May @ 12:19pm
Yes but it’s essentially the same as killing a character in a game like pubg. They are not real and Monika knows this so it is justified.
#3

fanmagnus has Doki Doki Literature Club 8 May @ 2:33pm
As for Monika, she did exactly the same thing to the others as we did to her. That made us at least as evil as her (because her motive was a bit more justifiable than just disliking her friends and thought they were evil) and don’t really have a right to judge her. But yeah, a high school girl murdering her friends to get a boyfriend would be evil. But I personally think Monika’s case is very different.

But it was kind of terifyingly easy to delete her, I think? It’s like a nazi soldier shooting a jew. It just felt like that’s what I’m supposed to do. Even when the game, instead of dehumanizing her, actually went through great lengths to make her feel like a real person.

So what made it easy for us?
1. we just didn’t like her and what she did.
2. we were trained to think that a story must have an ending and the credits need to roll. So we did what was necessary to move the plot forward.
3. we didn’t consider her a person because she didn’t tell us she can feel physical pain (and immediately regretted it when she shouted it hurts so much).
4. we didn’t consider her a person because she didn’t have a physical body.
5. we didn’t consider her a person because she wasn’t born the “natural” way.

None of the reasons make me feel good about myself though…
#4

xae-chan has Doki Doki Literature Club 8 May @ 2:34pm

I was thinking about this last year, playing a retro game updated, Wings Remastered.

Yeah you’re a US pilot in France doing the patriotic thing. Sitting aloof in the sky and strafing an enemy railroad supply train – and the enemy troops on the ground … so small, they don’t even look human …

So, yea, along comes DDLC. My initial run, blind, was kinda like a clickthrougher. I didn’t want all the fine details, more like an explorer in a strange place wanting to learn the lay of the land. Then went back ad played slowly and methodologically, musing on the poems and the dialogue. Perhaps one poemgame a day. And discussing stuff with our theory group.

And I worked through all the endings. Someone suggested doing some tests on the phony start with deletions. Sure, and another set, I started doing the first, feeling unsettled and forced myself through it. And said, No mas.

All the lore, the Act 3 monologue and then the Topics, remembering all the words, like even changing the .chr filetype hurt. Sure, it’s just good writing to elicit empathy. But ti does, and it hurts, knowing you can’t take it all back. What you did. Repetedly. The game is cruel and here, it’s a hard lesson to be learned.

Over there is Sayori with lifelong depression. Only, there are clues, right from the beginning. Her handwriting (Hashtag font) so erratic that anyone wo’s studied handwriting will say, “This girl has problems.” First poem, more clues. Walking down the hallwy to get supplies from empty classroom, she recites “My Meadow”, only you know know what it is at the time. It’s mentioned in the poem presentation practice. The words are like a big waarning flag.

And finally she tells mc how it really is. I’ve been depressed, like losing money in a poker game – but never suffered depression. So Sayori’s words are a little lesson for me and others.

And, on a positive note, the lesson in how you take five generic tropey characters and make four of them likeable and even lovable.

Last edited by xae-chan; 8 May @ 5:50pm
#5

Avenamen has Doki Doki Literature Club 8 May @ 6:26pm

Welp, in the game decription Monika say to spend time with her,but since game didn’t have “Monika Route” she went yandere and make us love her.
Welp, i dont think MC became a murderer aswell, Monika tasted her own medicine,we never asked for horror aspect in a ” simple dating simulator” right? But yet still all these horrible events happened
#6

fanmagnus has Doki Doki Literature Club 8 May @ 10:50pm

Well MC is not the murderer because he’s not the one going through the folders deleting the .chr file. And even the “not my original plan” excuse can be used by Monika too. I mean, seeing dead people left and right sure makes the player feeling all romantic…
#7

Avenamen has Doki Doki Literature Club 8 May @ 11:05pm

Originally posted by fanmagnus:
Well MC is not the murderer because he’s not the one going through the folders deleting the .chr file. And even the “not my original plan” excuse can be used by Monika too. I mean, seeing dead people left and right sure makes the player feeling all romantic…

Then her argument is about we are murderer aswell, cuz of another games in which we kill NPC’s/eachother (example: Killing civils in GTA)
Welp,it’s sorta right,to be honest with ya guys,sometimes i thought about it like “what if that person had his own family,kids btw btw” (ik ik im weirdo,but still)
#8

fanmagnus has Doki Doki Literature Club 8 May @ 11:27pm

Originally posted by Avenamen:
Originally posted by fanmagnus:

Well MC is not the murderer because he’s not the one going through the folders deleting the .chr file. And even the “not my original plan” excuse can be used by Monika too. I mean, seeing dead people left and right sure makes the player feeling all romantic…

Then her argument is about we are murderer aswell, cuz of another games in which we kill NPC’s/eachother (example: Killing civils in GTA)
Welp,it’s sorta right,to be honest with ya guys,sometimes i thought about it like “what if that person had his own family,kids btw btw” (ik ik im weirdo,but still)

Good point! So it’s also possible that the decision was easy for us because we knew she didn’t have a background, and didn’t have a family.

I also imagine deleting a file is easier to do than pulling a trigger.

Well.. I always thought the same when in a movie or something the hero heroically kills an enemy soldier…
#9.
Showing 1-9 of 9 comments


One of the more interesting topics I encountered. All of us who played past Act Three have blood on our hands. Even that tiny minority who said “Monika is evil.”

whine

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