“A hole of infinite choices.
I realize now, that I wasn’t looking in.
I was looking out.
And he, on the other side, was looking in.” – from Monika’s Hole in Wall
DISCLAIMER! THIS REVIEW CONTAINS SPOILERS, EVEN THOUGH I TRIED MY VERY BEST TO BE VAGUE ABOUT THEM!
If you are even remotely interested in the visual novel genre, I know you have heard of this game at least once. So, what is so special, or interesting about it? Before telling anything about it, I must warn that this review will contain spoilers. So, if you haven’t play the game, go ahead and do so. It is completely free and will take 3-4 hours out of your life to complete it blind. Oh, and be warned: even though, it seems cheerful and innocent, the game bears horror elements. Played it at least once? Please keep on reading, so we can talk about the depth of a spectacularly eerie work.
Doki Doki Literature Club! is Dan Salvato’s only game so far, and it is one of those games that you can benefit from most if you play without knowing anything about it. As you give it a start, it seems like an ordinary dating game: we have four girls, a high school setting, a reason that brings people together… and romance emerges, right? Well… you are both right, and completely wrong. You sure take on the role of a teenager male student, who’s been attending a high school with four girls: Sayori is your cheerful childhood friend, Natsuki is a classic tsundere, Yuki is the sophisticated literature nerd, and Monika is the level-headed, patient and knowledgeable president of the Literature Club. As Sayori drags you to the meeting of the club, you meet all the rest; and after a heartfelt pity-pitch, you join the club. From there on, you will attend meetings and write poems to the girl that you are interested in to win her heart. Depending on the girl you wish to romance, you have to pick words befitting her character to use in your poem. If you have done it right, you’ll be rewarded with a new experience with the girl you like. This is practically it.